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Předmět Introduction in Serious Game Design (YBK042)

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Další informace

Cíl

Objective: develop a prototype card board game for the dyslectic* using game theory principles, user-centred design and iterative production.or another subject that has societal relevance.

Sylabus

Set up: 5 sessions: discussion, theory and small exercises afternoon: teams work on milestones without guidance of teachersThe Program Day 1General description Game design process Learning objective(s) Understand the process Subjects Game concepts, GDD (game design document), roles, activities, successful games (e.g. Wii game visually impaired children), production, preconditions, stakeholders, iterative process, Game concept: paper prototype, research target audience References Leupen, Willems Products / milestones Form teams, draft project plan Lecturers Willems & Leupen Day 2General descriptionSerious games Learning objective(s) What is a serious game? Subjects The 9 elements, combination b/c/e (behaviour, cognition, emotion), Case Wii game, importance of target audience, co-design, participatory design, target audience: mood boards, persona, learning outcomes, project plan References Overmars Products / milestones Target audience, personas, mood board Exercise: desk research target audience, develop personas and mood board Lecturers Willems & Leupen Day 3General descriptionGame theory Learning objective(s) Know and understand game theories Subjects Keys of fun (Lazarro), Flow (Mihály Csíkszentmihályi. Develop a game based on an existing game References Contacts at UMCG (virtual environment), MadLogic Products / milestones Exercise Dice game, paper prototype Set up test, observation forms (game play, fun) Lecturers Willems & Leupen Day 4General descriptionConcept game & production process Learning objective(s) Concept game design, SCRUM Subjects Psychology, actions & challenges, storytelling (Jef Cook). Organization of production process (SCRUM), scrum board, tools (e.g. Trello) References J Cook Products / milestones Scrum board, based on game concept Game concept Game production Lecturers Willems & Leupen Day 5General descriptionEvaluation Learning objective(s) Know how to test and evaluate a game Subjects Make SMART, observable units, research setup and implementation References Agile development Products / milestones Game finalizing, Evaluation, results Test game and adjust Presentation Lecturers Willems & Leupen Basic rationale:Our perspective: classes are intended as an introduction to game design and a cultural ice breaker.Style of lectures: theory and exercises. Roles individual: immediately show results, iterativeMatch / collaboration Groningen/Prague

Garant

PhDr. Daniel Říha, Ph.D.

Vyučující

PhDr. Daniel Říha, Ph.D.